Pages: [1] |
1. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Tarsas Phage wrote: CCP WhiteNoiseTrash wrote: Tarsas Phage wrote: CCP WhiteNoiseTrash wrote: Though, there is a few logs that you can get for me and everybody, please file it here: http://community.eveonline.com/support/submit-bug-...
- by CCP Audio - at 2013.12.23 10:21:00
|
2. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Tarsas Phage wrote: CCP WhiteNoiseTrash wrote: Though, there is a few logs that you can get for me and everybody, please file it here: http://community.eveonline.com/support/submit-bug-report/?_ga=1.166946814.1923054562.1372696185 Whi...
- by CCP Audio - at 2013.12.20 02:46:00
|
3. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Tarsas Phage wrote: CCP WhiteNoiseTrash wrote: they what? all other sound effects stop when you hit warp? not when you enter the actual warp, but just when you choose to warp or is it the other way around? I continue to randomly get the ...
- by CCP Audio - at 2013.12.18 10:08:00
|
4. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Good Posting wrote: I mean the gate sound effect only (bbbzzzbbzzzzz, you know). The rest of the ambient sounds keep playing with no problems. The gate ambient sound stops when i choose a location and i hit the warp key, not when i'm fully alig...
- by CCP Audio - at 2013.12.14 20:20:00
|
5. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Good Posting wrote: SmarncaV2 wrote: EDIT: I think that it happens when your client is minimized and you are jumping. Maybe you are right. I'm playing with only one client now and the sound effect stops as soon as i hit warp. they ...
- by CCP Audio - at 2013.12.14 20:07:00
|
6. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Tul Breetai wrote: CCP WhiteNoiseTrash wrote: it's crucial that you all let me know if this problem continues, after tomorrow. Sent my alt to k-space for a supply run, when he got back the same sound was still looping. I've been assuming...
- by CCP Audio - at 2013.12.10 20:32:00
|
7. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Snaggletooth Slackjaw wrote: Still getting the ambient gate noises continuing long after leaving grid of gate, even while docked in station (on TQ). Not all the time, mind you, but reasonably frequently. well, doesn't matter if its once in ...
- by CCP Audio - at 2013.12.10 19:09:00
|
8. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
Emma Yobibit wrote: Can we get less intense locking sounds? like a certain sound to tell you you are starting lock then another to tell you locked your target, the constant locking sound in battles is the reason i turn the volume down(or off), ...
- by CCP Audio - at 2013.12.10 10:10:00
|
9. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Logan LaMort wrote: I'm really liking the new audio experience, I have a nice set of headphones and the first time I heard the new warp boom and cool down sounds, I kinda shivered. Those are pretty much perfect as far as I'm concerned, although...
- by CCP Audio - at 2012.10.30 15:18:00
|
10. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Iris Bravemount wrote: Strata Maslav wrote: Is there a way I can hear these FX out of game? Is there a simple way of listening to these sound samples? Nope, you have to log in to Duality, or check youtube for player made videos. There...
- by CCP Audio - at 2012.10.30 14:52:00
|
11. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Iris Bravemount wrote: Ok, thanks. There are several modules/weapons that currently have no sound or visual at all on duality (like smartbombs, or all drones having the same sound and visual) does that mean that you are currently working on t...
- by CCP Audio - at 2012.10.30 14:42:00
|
12. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Iris Bravemount wrote: Hey CCP Audio, I like your idea of having variations for sounds like warp and gatefire, but it would make more sense if they were tied to ship types (like this bang and gatefire sound for BS, the next one for cruisers, e...
- by CCP Audio - at 2012.10.30 14:35:00
|
13. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Warde Guildencrantz wrote: What about giving the damage control module an effect and a sound? (A subtle one, though) I'll have a look at it.
- by CCP Audio - at 2012.10.30 14:33:00
|
14. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Destination SkillQueue wrote: CCP Audio wrote: Stuff You picked CCP Audio as your name? Really? Yea- it's cool right ? ;) Had to come up with something for a forum name, didn't really consider it a dev name. But i'll think of someth...
- by CCP Audio - at 2012.10.30 14:27:00
|
15. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
I'll try to summarize up on all this. this is a long thread, of great importance to me and the rest of the sound team. Darth Skorpius wrote: I can't believe no one has said this yet: EVE has sound? If you didn't notice before, that's why w...
- by CCP Audio - at 2012.10.30 14:19:00
|
16. Announcement:Duality Open Period - 26/10 to 30/10 - in Test Server Feedback [original thread]
Thanks for the audio feedback, it's really nice to hear that you actually went through these. We in the audio department spent quite a lot of time updating all the turrets and making a lot of changes and cosmetic changes to the entire structure of...
- by CCP Audio - at 2012.10.29 14:13:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |